What I learned from playing Journey

Journey is a wonderful little PS3 game from thatgamecompany (the same people responsible for flOw and Flower). It’s got breathtaking visuals, immersive gameplay, and a unique story. Basically a platformer puzzle game, what really makes it come alive is the interaction with the world’s… inhabitants, and one’s interpretation of what the journey actually means. What’s at the end? Enlightenment? Apotheosis? Heaven? Hell? Personally, I think the end doesn’t matter. It’s the journey that matters, and it’s taught me some very important life lessons.

1) Go with the flow. This is common to all exploration games, that there’s always something to see, and if you think you’re stuck there’s always a way out. But here it was taken up to eleven. Heading for the nearest landmark (or the Mountain itself) was always the right answer—or, in a couple of scenes, following the cloth creatures. Bottom line: always head towards whatever looks interesting.

2) Be thankful. I have no idea how sapient the cloth creatures are supposed to be, but I like to think they helped me along purely out of affection and generosity. When I sang and the little ones swarmed in, giving me a boost, I always made sure to thank them. Because you never journey alone.

3) Have fun. A life-changing spiritual journey is no excuse to not cut loose and relax. Stop and smell the flowers. Or slide down massive sandy slopes with your newfound kite creature friends, jumping and floating and running through stony arches.

4) Don’t give up. Again, adventure / puzzle game. But not all such games have the character struggling up a gigantic mountain, freezing to death in a blizzard. I was so immersed in the game that it never occurred to me to go back down, and when he finally collapsed, I just sat there in shock until the Ancients came. Bottom line: push yourself to your limit, even if there are no benevolent astral beings waiting for you there.